SNTRUGGLED

Sntruggled (a play on the words snuggled and struggled) is a VR FPS zombie survival game created for Cal Poly Pomona’s research VR Lab. Players step into an immersive warehouse where they explore for chests, survive waves, and shoot down any cute-looking but deadly cat-like enemies. Sntruggled was developed by a team of four in the course of four months. During the development of Sntruggled, we were able to showcase the game to an open audience, where players tested the game and provided feedback that improved our final version. Sntruggled is a game inspired from Call Of Duty: Zombies.

GAMEPLAY VIDEO

CREDITS

Emily Tran – Programming / Player Movement / Enemy AI

Implemented player movement systems and enemy AI behaviors; contributed to core programming.

Nathan Lam – Programming / Level Design / Wave Spawning

Built level layout and structure; developed wave-spawning system; contributed to core programming.

Angela Santos – Programming / UI

Developed UI and interface systems; contributed to core programming.

William Licup – Programming / Gameplay Mechanics / QA

Implemented gameplay mechanics; conducted testing and debugging throughout development.

Unity Asset Store – Assets (maps, models, sounds, and other resources)

SOFTWARE

Unity